using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Backend.Models { public class BuildingMenuRawData { public string Building_guid { get; set; } public string bFull_name { get; set; } public int bPriority { get; set; } public string Main_system_guid { get; set; } public string mFull_name { get; set; } public int mPriority { get; set; } public string Sub_system_guid { get; set; } public string sFull_name { get; set; } public int sPriority { get; set; } } public class BuildingCollapse : Actor { public string Building_guid { get; set; } public string Full_name { get; set; } public string Ip_address { get; set; } public int Priority { get; set; } public List Main_systems { get; set; } } public class Main_system { public string Main_system_guid { get; set; } public string Full_name { get; set; } public int Priority { get; set; } public string Code { get; set; } public List Sub_systems { get; set; } } public class Sub_system { public string Sub_system_guid { get; set; } public string Full_name { get; set; } public int Priority { get; set; } public byte Drawing { get; set; } public byte Icon_click { get; set; } public string Icon_click_url { get; set; } public string System_url { get; set; } public List Floors { get; set; } } public class Floor { public string Floor_guid { get; set; } public string Full_name { get; set; } public string InitMapName { get; set; } public string Floor_map_name { get; set; } //平面圖檔名 public int Priority { get; set; } } public class SubSystemFloorRawData { public string Sub_system_floor_guid { get; set; } public string Building_guid { get; set; } public string Main_system_guid { get; set; } public string Sub_system_guid { get; set; } public string Floor_guid { get; set; } public string fFull_name { get; set; } public string InitMapName { get; set; } public string Floor_map_name { get; set; } public string fPriority { get; set; } public int Priority { get; set; } } }