[Frontend][儀錶板] 文字調整 | [系統監控] 熱圖程序串接 | 熱圖物件化調整

This commit is contained in:
dev01 2022-12-29 18:44:09 +08:00
parent 95e2780568
commit 16d97320b0
3 changed files with 260 additions and 48 deletions

View File

@ -24,7 +24,7 @@
<div class="">
<h3 class="display-4 d-block l-h-n m-0 fw-500">
<span id="yesUseElec">--</span>
<small class="m-0 l-h-n">昨日用電量</small>
<small class="m-0 l-h-n">昨日用電量 kWH</small>
</h3>
</div>
<i class="fal fa-gem position-absolute pos-right pos-bottom opacity-15 mb-n1 mr-n4" style="font-size: 6rem;"></i>
@ -75,7 +75,7 @@
<div class="">
<h3 class="display-4 d-block l-h-n m-0 fw-500">
<span id="insPower">--</span>
<small class="m-0 l-h-n">即時功率</small>
<small class="m-0 l-h-n">即時功率 kW</small>
</h3>
</div>
<i class="fal fa-lightbulb position-absolute pos-right pos-bottom opacity-15 mb-n5 mr-n6" style="font-size: 8rem;"></i>
@ -86,7 +86,7 @@
<div class="">
<h3 class="display-4 d-block l-h-n m-0 fw-500">
<span id="insPowerPer">--</span>
<small class="m-0 l-h-n">即時契約容量占比 kWH</small>
<small class="m-0 l-h-n">即時契約容量占比 %</small>
</h3>
</div>
<i class="fal fa-globe position-absolute pos-right pos-bottom opacity-15 mb-n1 mr-n4" style="font-size: 6rem;"></i>
@ -368,7 +368,7 @@
if (data.point_name == "P") {
let value = parseFloat(data.value).roundDecimal(2);
$("#insPower").text(value);
$("#insPowerPer").text((value / 4).roundDecimal(2) + "%");
$("#insPowerPer").text((value / 4).roundDecimal(2));
}
})
myBaja.setSubscribeElectricmeterEndCallBack(function () {

View File

@ -109,6 +109,9 @@
let cloDevPoiName = matchDevice.device_close_point_name;
let errDevPoiName = matchDevice.device_error_point_name;
if (data.point_name == "Temp") {
}
if (data.point_name == norDevPoiName && data.value == matchDevice.device_normal_point_value) {
//顯示正常燈號
$(`#${matchDevice.device_number}_status`).attr("data-light-type", "normal").data("light-type", "normal");
@ -256,6 +259,22 @@
function show3DModel(urn) {
launchViewerForHotspot(urn, (viewer, nodeIds) => {
let devices = [{
id: "Oficina 5",
//name: "Oficina-",
position: { x: 3.35, y: -4.81, z: 12.88 }, // x: 0, y: 25, z: -2.5 (3.35, -4.81, 12.88
sensorTypes: ["temperature", "humidity"]
}];
let option = {
devices:devices,
}
let heatMap = new ADHeatMaps(option);
let temp = 10;
heatMap.onComplete = function () {
debugger
heatMap.changeTemp(32);
}
},"[name=forgeViewer]");
}

View File

@ -478,62 +478,255 @@ function getForgeToken(callback) {
//callback("eyJhbGciOiJSUzI1NiIsImtpZCI6IlU3c0dGRldUTzlBekNhSzBqZURRM2dQZXBURVdWN2VhIn0.eyJzY29wZSI6WyJkYXRhOndyaXRlIiwiZGF0YTpyZWFkIiwiYnVja2V0OnJlYWQiLCJidWNrZXQ6dXBkYXRlIiwiYnVja2V0OmNyZWF0ZSJdLCJjbGllbnRfaWQiOiJUQTNocXNGZnpRYk5PVVhLcGxkS1VLU2V3NFNKMjF3NSIsImF1ZCI6Imh0dHBzOi8vYXV0b2Rlc2suY29tL2F1ZC9hand0ZXhwNjAiLCJqdGkiOiJiemxzWE5qWElvZ2R1UjUzTUJkdlhrTTNTT01qeVB1bHJrMmdTVWJudGNTeDg1b01kRG1xejg3Z05jenJkRzhpIiwiZXhwIjoxNjY4MTgzMDM2fQ.VU3qLwTJ9nlXnomKCdk4y5UcgszGEO_zlvE7w5mWWajeBMwKLo-zw7LJEqUEajRksvssppR9SbVsjLSx-vDVc3DRhCo3jYTWKPT1T3wQrlkOSqLeIrAdnKdBDNBWKgrGJt_xcmXc3dZ3XNKf9L_F6Ex808rUlo6cem1mcPpKl1jCBDqKu1mAX7aDtZ65TTQZbGGhbG4HdnET-d1i5w4LunGN11UAHhDUW3n0SWWIBL27PiiUQONZttajhD5st6IngYLcjr93BYVyJmDF7-wm4WZlHSw2OnXIfbJcFXEd83uVv_Rej4UXjzZ0e6kHwzc2nvGvKSIFu3Nt7CabdR8CkA", 3599);
}
//------------------ 熱圖 -------------------------------
class ADHeatMaps {
constructor(option = {}) {
this.devices = option.devices || [];
this.tempVals = [];
this.roomDbIds = [8181, 8183, 8185];
this.model = null;
this.dataVizExtn = null;
this.onComplete = option.onComplete ?? null;
this.init();
}
init = async function () {
// 載入 Autodesk Viewer 的資料視覺化擴充功能
const dataVizExtn = await viewer.loadExtension("Autodesk.DataVisualization");
// 儲存 Viewer 的模型
this.model = viewer.model;
const {
SurfaceShadingData,
SurfaceShadingPoint,
SurfaceShadingNode,
} = Autodesk.DataVisualization.Core;
// 建立一個名為 "Room Panel" 的 SurfaceShadingNode 物件,並將房間的模型給傳入
const shadingNode = new SurfaceShadingNode("Room Panel", this.roomDbIds);
// 遍歷每個設備,建立一個 SurfaceShadingPoint 物件並加入到 SurfaceShadingNode 中
this.devices.forEach((device) => {
const shadingPoint = new SurfaceShadingPoint(
device.id,
device.position,
device.sensorTypes
);
shadingNode.addPoint(shadingPoint);
});
// 建立一個 SurfaceShadingData 物件,並將 SurfaceShadingNode 加入到該物件中
const heatmapData = new SurfaceShadingData();
heatmapData.addChild(shadingNode);
// 將資料初始化並顯示在模型上
heatmapData.initialize(this.model);
// 對模型做表面顏色的渲染
await dataVizExtn.setupSurfaceShading(this.model, heatmapData);
// 對 "temperature" 的溫度設定兩種顏色:紅色和藍色
dataVizExtn.registerSurfaceShadingColors("temperature", [0x0000ff, 0xff0000]);
this.dataVizExtn = dataVizExtn;
this.changeTemp(0);
this.onComplete ? this.onComplete() : "";
}
// 改變溫度
changeTemp = function (temp) {
// 取得新的溫度值
function getSensorValue(device, sensorType) {
return temp / 40;
}
// 對 "Room Panel" 做表面顏色的渲染,並使用新的溫度值
this.dataVizExtn.renderSurfaceShading("Room Panel", "temperature", getSensorValue);
}
}
async function loadHeatmaps(model) {
const dataVizExtn = await viewer.loadExtension("Autodesk.DataVisualization");
//取三個空調設備的位置打點
const devices = [
//{
// id: "Oficina 5",
// position: { x: -4.93, y: -20.61, z: 16.86 }, // x: 0, y: 25, z: -2.5
// sensorTypes: ["temperature", "humidity"]
//},
//{
// id: "Oficina 4",
// position: { x: 23.94, y: -3.85, z: 16.86 }, // x: 0, y: 25.03, z: -2.52
// sensorTypes: ["temperature", "humidity"]
//},
//{
// id: "Oficina 3",
// position: { x: -4.93, y: -3.85, z: 16.86 }, // x: 0, y: 25.03, z: -2.52
// sensorTypes: ["temperature", "humidity"]
//}
{
id: "Oficina 5",
//name: "Oficina-",
position: { x: 3.35, y: -4.81, z: 12.88 }, // x: 0, y: 25, z: -2.5 (3.35, -4.81, 12.88
sensorTypes: ["temperature", "humidity"]
},
//{
// id: "Oficina 4",
// //name: "Oficina-",
// position: { x: 37.03, y: -4.81, z: 12.88 }, // x: 0, y: 25.03, z: -2.52 (37.03, -4.81, 12.88)
// sensorTypes: ["temperature", "humidity"]
//},
//{
// id: "Oficina 3",
// //name: "Oficina-",
// position: { x: 2.83, y: -22.60, z: 12.88 }, // x: 0, y: 25.03, z: -2.52 (2.83, -22.60, 12.88)
// sensorTypes: ["temperature", "humidity"]
//}
];
//冷氣N5: (-4.93, -20.61, 16.86), N4: (23.94, -3.85, 16.86), N3: (-4.93, -3.85, 16.86)
// Initialize sensor values
let sensorVals = [];
for (let i = 0; i < devices.length; i++) {
sensorVals[i] = Math.random();
}
const roomDbIds = [];
roomDbIds.push(8181);//房間的dbid 七樓的 Room3-5 792
roomDbIds.push(8183);
roomDbIds.push(8185);
const {
SurfaceShadingData,
SurfaceShadingPoint,
SurfaceShadingNode,
} = Autodesk.DataVisualization.Core;
const shadingNode = new SurfaceShadingNode("Room Panel", roomDbIds);
devices.forEach((device) => {
const shadingPoint = new SurfaceShadingPoint(
device.id,
device.position,
device.sensorTypes
);
shadingNode.addPoint(shadingPoint);
});
const heatmapData = new SurfaceShadingData();
heatmapData.addChild(shadingNode);
heatmapData.initialize(model);
// Setup surface shading
await dataVizExtn.setupSurfaceShading(model, heatmapData);
dataVizExtn.registerSurfaceShadingColors("temperature", [0xff0000, 0x0000ff]);
function getSensorValue(device, sensorType) {
return sensorVals[parseInt(device.id.slice(-1)) - 1];
}
dataVizExtn.renderSurfaceShading("Room Panel", "temperature", getSensorValue);
setInterval(() => {
// Modify sensor values.
for (let i = 0; i < devices.length; i++) {
sensorVals[i] = Math.random();
}
dataVizExtn.updateSurfaceShading(getSensorValue);
}, 2000);
}
//------------------ end --------------------------------
async function loadHeatmapsForFloor(model) {
const dataVizExtn = await viewer.loadExtension("Autodesk.DataVisualization");
// Given a model loaded from Forge
const structureInfo = new Autodesk.DataVisualization.Core.ModelStructureInfo(model);
//x: -17.33, y: 51.03, z: -2.52
const devices = [
{
id: "Oficina 6",
name: "Oficina-",
position: { x: 22.475382737884104, y: 7.4884431474006163, z: 3.0 },
id: "Oficina 5",
//name: "Oficina-",
position: { x: -4.93, y: -20.61, z: 16.86 }, // x: 0, y: 25, z: -2.5 (3.35, -4.81, 12.88
sensorTypes: ["temperature", "humidity"]
},
{
id: "Oficina 4",
//name: "Oficina-",
position: { x: 23.94, y: -3.85, z: 16.86 }, // x: 0, y: 25.03, z: -2.52 (37.03, -4.81, 12.88)
sensorTypes: ["temperature", "humidity"]
},
{
id: "Oficina 3",
//name: "Oficina-",
position: { x: -4.93, y: -3.85, z: 16.86 }, // x: 0, y: 25.03, z: -2.52 (2.83, -22.60, 12.88)
sensorTypes: ["temperature", "humidity"]
}
];
//冷氣N5: (-4.93, -20.61, 16.86), N4: (23.94, -3.85, 16.86), N3: (-4.93, -3.85, 16.86)
var offset = Autodesk.viewer.model.getGlobalOffset();
removeOffset(devices[0], offset)
// Generates `SurfaceShadingData` after assigning each device to a room.
const shadingData = await Autodesk.structureInfo.generateSurfaceShadingData(devices);
// Use the resulting shading data to generate heatmap from.
await dataVizExtn.setupSurfaceShading(model, shadingData);
// Register color stops for the heatmap. Along with the normalized sensor value
// in the range of [0.0, 1.0], `renderSurfaceShading` will interpolate the final
// heatmap color based on these specified colors.
const sensorColors = [0x0000ff, 0x00ff00, 0xffff00, 0xff0000];
// Set heatmap colors for temperature
const sensorType = "temperature";
dataVizExtn.registerSurfaceShadingColors(sensorType, sensorColors);
// Function that provides sensor value in the range of [0.0, 1.0]
function getSensorValue(surfaceShadingPoint, sensorType) {
// The `SurfaceShadingPoint.id` property matches one of the identifiers passed
// to `generateSurfaceShadingData` function. In our case above, this will either
// be "cafeteria-entrace-01" or "cafeteria-exit-01".
const deviceId = surfaceShadingPoint.id;
// Read the sensor data, along with its possible value range
let sensorValue = readSensorValue(deviceId, sensorType);
const maxSensorValue = getMaxSensorValue(sensorType);
const minSensorValue = getMinSensorValue(sensorType);
// Normalize sensor value to [0, 1.0]
sensorValue = (sensorValue - minSensorValue) / (maxSensorValue - minSensorValue);
return clamp(sensorValue, 0.0, 1.0);
// Initialize sensor values
let sensorVals = [];
for (let i = 0; i < devices.length; i++) {
sensorVals[i] = Math.random();
}
// This value can also be a room instead of a floor
const floorName = "01 - Entry Level";
dataVizExtn.renderSurfaceShading(floorName, sensorType, getSensorValue);
const roofDbIds = [];
roofDbIds.push(792);
const {
SurfaceShadingData,
SurfaceShadingPoint,
SurfaceShadingNode,
} = Autodesk.DataVisualization.Core;
const shadingNode = new SurfaceShadingNode("Roof Panel", roofDbIds);
devices.forEach((device) => {
const shadingPoint = new SurfaceShadingPoint(
device.id,
device.position,
device.sensorTypes
);
shadingNode.addPoint(shadingPoint);
});
const heatmapData = new SurfaceShadingData();
heatmapData.addChild(shadingNode);
heatmapData.initialize(model);
// Setup surface shading
await dataVizExtn.setupSurfaceShading(model, heatmapData);
//dataVizExtn.registerSurfaceShadingColors("co2", [0x00ff00, 0xff0000]);
dataVizExtn.registerSurfaceShadingColors("temperature", [0xff0000, 0x0000ff]);
function getSensorValue(device, sensorType) {
return sensorVals[parseInt(device.id.slice(-1)) - 1];
}
dataVizExtn.renderSurfaceShading("Roof Panel", "temperature", getSensorValue);
setInterval(() => {
// Modify sensor values.
for (let i = 0; i < devices.length; i++) {
sensorVals[i] = Math.random();
}
dataVizExtn.updateSurfaceShading(getSensorValue);
}, 2000);
}
async function changeHeatmapTemp(dbId) {
const model = viewer.model;
loadHeatmaps(model);
}
//
async function loadHeatmap() {
const model = viewer.model;
loadHeatmaps(model);
}
async function loadHeatmapForFloor() {
const model = viewer.model;
loadHeatmapsForFloor(model);
}
function setTransparentBuilding() {