[Frontend] [監控系統][照明系統] 加入燈光;新增函式: 燈光開關、燈光的強度和顏色更改、物件設定顏色和顏色的透明度、物件透明度設定
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@ -45,7 +45,9 @@
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setLightColor();
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}
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if (arr.indexOf(3) != -1) {
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getHotspotPoint(() => {
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getLightDevice();
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show3DModel(data.urn_3D);
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});
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@ -335,11 +337,50 @@
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}
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async function getLightDevice() {//callback = null
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getLightData(null);
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let url = baseApiUrl + "/api/GetDevNodeForCor";
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let sendData = {
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"device_area_tag": pageAct.AreaTag,
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"device_building_tag": pageAct.buiTag,
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"device_system_tag": pageAct.sysMainTag,
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"device_name_tag": pageAct.sysSubTag,
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};
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objSendData.Data = sendData;
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ytAjax = new YourTeam.Ajax(url, objSendData, function (res) {
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if (!res || res.code != "0000" || !res.data) {
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} else {
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let myLightList = [];
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$.each(res.data, (idx, data) => {
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let item = {};
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item.position = {};
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if (data.device_node_coordinate_3d != null && isJSON(data.device_node_coordinate_3d)) {
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item.position = JSON.parse(data.device_node_coordinate_3d);
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}
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$.extend(item, data);
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myLightList.push(item);
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})
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console.log("2", myLightList);
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setLightList(myLightList);
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//callback ? callback() : "";
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}
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}, null, "POST").send();
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}
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function setHotspotPoint(myDataList = []) {
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console.log(myDataList)
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getHopspotPoint(myDataList);
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}
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async function setLightList(myDataList = []) {
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console.log(myDataList);
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getLightData(myDataList);
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}
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var parentEle = "";
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onEvent("autodesk:click:sprite", "[name=forgeViewer]", function (e, obj) {
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forgeUnFocusAll();
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@ -5,6 +5,7 @@ var targetFloorZ;
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var elevatorSpeed;
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var selector = "#forgeViewer";
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var myDataList;
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var lightDataList;
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var lightList = [];//燈光清單
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var levels;//剖面用
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var lowerIdx;//剖面的下方樓層
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@ -304,6 +305,16 @@ class elevator3D {
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}
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function onDocumentLoadSuccess(doc, eleOption) {
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//取得燈光清單
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if (lightDataList != undefined && lightDataList != null && lightDataList.length > 0) {
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lightDataList.forEach((myData, index) => {
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//if (myData.priority == 5) {
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const position = JSON.parse(myData.device_node_coordinate_3d);
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lightList.push({ dbid: myData.forge_dbid, spotLight: newLight(position) });
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//}
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});
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}
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var viewables = doc.getRoot().getDefaultGeometry();
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viewer.loadDocumentNode(doc, viewables).then(i => {
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// documented loaded, any action?
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@ -323,6 +334,7 @@ function onDocumentLoadSuccess(doc, eleOption) {
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$(selector).trigger("autodesk:loaded", nodeIds);
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});
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});
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@ -607,35 +619,18 @@ class ADHeatMaps {
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}
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}
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function setTransparentBuilding() {
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//allDbIdsStr.forEach((dbId) => {
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// setTransparency(dbId, 0.2);
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//})
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//全部物件 透明度: 輸入0:透明;輸入1:不透明
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function setTransparentBuilding(transparent) {
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for (var i = 0; i < allDbIdsStr.length; i++) {
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setTransparency(parseInt(allDbIdsStr[i]), 0.2);
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}
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}
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function recoverTransparentBuilding() {
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//allDbIdsStr.forEach((dbId) => {
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// setTransparency(dbId, 1);
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//})
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for (var i = 0; i < allDbIdsStr.length; i++) {
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setTransparency(parseInt(allDbIdsStr[i]), 1);
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setTransparency(parseInt(allDbIdsStr[i]), transparent);
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}
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}
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//設定模型 透明度
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function setTransparency(nodeId, opacity) {
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var model = viewer.model;
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//var nodeId = 1633;
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var fragList = viewer.model.getFragmentList();
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var fragIds = []
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var fragIds = [];
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model.getData().instanceTree.enumNodeFragments(
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nodeId, (fragId) => {
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@ -694,6 +689,14 @@ async function addHotPoint(data) {
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const style = new DataVizCore.ViewableStyle(viewableType, spriteColor, spriteIcon);
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//取得燈光清單
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//if (lightDataList != undefined && lightDataList != null && lightDataList.length > 0) {
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// lightDataList.forEach((myData, index) => {
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// const position = JSON.parse(myData.device_node_coordinate_3d);
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// lightList.push({ dbid: myData.forge_dbid, spotLight: newLight(position) });
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// });
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//}
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//熱點 點擊事件註冊
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viewer.addEventListener(DataVizCore.MOUSE_CLICK, onSpriteClicked);// SPRITE_SELECTED
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@ -711,9 +714,6 @@ async function addHotPoint(data) {
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const viewable = new DataVizCore.SpriteViewable(myPosition, style, dbId);
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myData._dbId = dbId;
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viewableData.addViewable(viewable);
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if (myData.device_number.indexOf("_LT_L1_") > -1) {
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lightList.push({ dbid: myData.forge_dbid, name: myData.device_number, spotLight: newLight(myPosition) });
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}
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});
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await viewableData.finish();
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@ -913,7 +913,7 @@ function profile() {
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//新增燈光
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async function newLight(lightPosition) {
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//聚光燈
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spotLight = new THREE.SpotLight(0xff0000, 200, 20, 0.6, 0.5, 10);
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var spotLight = new THREE.SpotLight(0xffffff, 200, 20, 0.6, 0.5, 10);
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spotLight.position.set(lightPosition.x, lightPosition.y, lightPosition.z);
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spotLight.castShadow = false;
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spotLight.visible = true;
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@ -925,15 +925,11 @@ async function newLight(lightPosition) {
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return spotLight;
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}
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//調整燈光參數 setLightValues(13593, 10, 10, 0.1, 0.3, 1, 0xffff00);
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async function setLightValues(dbid, intensity, distance, angle, penumbra, decay, color) {
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//調整燈光 強度、顏色
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async function setLightValues(dbid, intensity, color) {
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for (var i = 0; i < lightList.length; i++) {
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if (lightList[i].dbid == dbid) {
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lightList[i].spotLight.intensity = intensity;
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lightList[i].spotLight.distance = distance;
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lightList[i].spotLight.angle = angle;
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lightList[i].spotLight.penumbra = penumbra;
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lightList[i].spotLight.decay = decay;
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var tempcolor = new THREE.Color().setHex(color);
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lightList[i].spotLight.color = tempcolor;
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@ -942,6 +938,23 @@ async function setLightValues(dbid, intensity, distance, angle, penumbra, decay,
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}
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}
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//燈光開關
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function setLightOpenOrClose(value, light) {
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if (value) {
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light.visible = true;
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}
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else {
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light.visible = false;
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}
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viewer.impl.sceneUpdated(true);
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}
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//透過nodeId,更改物件顏色或顯示與否;color請填寫THREE.Vector4
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function changeColorTransparency(nodeId, color) {//變綠色
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//var color = new THREE.Vector4(0, 1, 0, 1);//綠色;前三個代表r、g、b; 亦可填入255/255
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//var color = new THREE.Vector4(0, 1, 0, 0);//不顯示顏色;最後的參數為透明度
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viewer.setThemingColor(nodeId, color);
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}
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//======================== 外部呼叫function ===========================
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//紀錄熱點座標
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@ -949,6 +962,11 @@ function getHopspotPoint(data) {
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myDataList = data;
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}
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//紀錄燈具座標
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async function getLightData(data) {
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lightDataList = data;
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}
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//呼叫載入熱圖
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async function toLoadHeatmap(roomArr) {
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const model = viewer.model;
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