71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Backend.Models
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{
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public class BuildingMenuRawData
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{
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public string building_tag { get; set; }
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public string bFull_name { get; set; }
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public int bPriority { get; set; }
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public string main_system_tag { get; set; }
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public string mFull_name { get; set; }
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public int mPriority { get; set; }
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public string sub_system_tag { get; set; }
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public string sFull_name { get; set; }
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public int sPriority { get; set; }
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}
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public class BuildingCollapse : Actor
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{
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public string Building_guid { get; set; }
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public string Full_name { get; set; }
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public string Ip_address { get; set; }
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public int Priority { get; set; }
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public List<Main_system> Main_systems { get; set; }
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}
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public class Main_system
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{
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public string Main_system_guid { get; set; }
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public string Full_name { get; set; }
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public int Priority { get; set; }
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public string Code { get; set; }
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public List<Sub_system> Sub_systems { get; set; }
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}
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public class Sub_system
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{
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public string Sub_system_guid { get; set; }
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public string Full_name { get; set; }
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public int Priority { get; set; }
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public byte Drawing { get; set; }
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public byte Icon_click { get; set; }
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public string Icon_click_url { get; set; }
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public string System_url { get; set; }
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public List<Floor> Floors { get; set; }
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}
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public class Floor
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{
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public string Floor_guid { get; set; }
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public string Full_name { get; set; }
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public string InitMapName { get; set; }
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public string Floor_map_name { get; set; } //平面圖檔名
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public int Priority { get; set; }
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}
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public class SubSystemFloorRawData
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{
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public string id { get; set; }
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public string building_tag { get; set; }
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public string main_system_tag { get; set; }
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public string sub_system_tag { get; set; }
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public string Floor_guid { get; set; }
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public string fFull_name { get; set; }
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public string InitMapName { get; set; }
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public string Floor_map_name { get; set; }
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public string fPriority { get; set; }
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public int Priority { get; set; }
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}
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}
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