74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using Microsoft.AspNetCore.Http;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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namespace Backend.Models
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{
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public class BuildInfo : Actor
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{
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public int Priority { get; set; }
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public string building_tag { get; set; }
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public string Building_guid { get; set; } //區域GUID
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public string Full_name { get; set; } //區域名稱
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public string Ip_address { get; set; } //監控主機 IP
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public string Ip_port { get; set; } //監控主機 IP port
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public string Ip_address_port { get { return Ip_address + ":" + Ip_port; } }
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public byte FloorNum { get; set; } //樓層數量
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public IFormFile Map3dFile { get; set; }
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public string orgName_3D { get; set; }
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public string saveName_3D { get; set; }
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public string extName_3D { get; set; }
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public string urn_3D { get; set; }
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//public string Created_at { get; set; } //建立時間
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/// <summary>
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/// 0single_1group;燈控是否為群控/單獨(個別燈具)控制
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/// </summary>
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public Int16 forge_light_group { get; set; }
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}
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public class BuildFloor : Actor
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{
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public string Floor_guid { get; set; } //樓層GUID
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public string Building_guid { get; set; } //區域GUID
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public string Building_tag { get; set; } //區域GUID
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public string Full_name { get; set; } //建築名稱
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public string InitMapName { get; set; } //使用者命名平面圖檔檔名
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public string MapUrl { get; set; } //使用者命名平面圖檔檔名
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public string Floor_map_name { get; set; } //平面圖檔名
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public IFormFile MapFile { get; set; } //平面圖檔
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public int Priority { get; set; }
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public string orgName_3D { get; set; }
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public string saveName_3D { get; set; }
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public string extName_3D { get; set; }
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}
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public class SelectedBuildFloor
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{
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public string SelectedGuid { get; set; } //區域GUID
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}
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public class PostBuildInfoPriority
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{
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public List<BuildInfoPriority> BuildInfoPriorities { get; set; }
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}
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public class BuildInfoPriority
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{
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public string Building_guid { get; set; } //區域GUID
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public string Building_tag { get; set; } //區域TAG
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public int Priority { get; set; }
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}
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public class PostFloorPriority
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{
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public List<FloorPriority> FloorPriorities { get; set; }
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}
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public class FloorPriority
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{
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public string Floor_guid { get; set; } //樓層GUID
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public int Priority { get; set; }
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}
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}
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